using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace SunshineFarmWord
{
    [Serializable]
    public class PlayerHurtData
    {
        //受伤来源的法线
        public Vector2 HurtSourceNormal { get; set; } = Vector2.zero;

        //后退距离
        [field: SerializeField, Tooltip("后退距离")]
        public float BackDistance = 1f;
    }
}
